

Well for one, Drake sure isn't a storyteller. You may wonder what the problem with this is.

The first problem with the storyline is that the story is told through cut scenes which are narrated by Drake. The first few missions of the game set up the background of the story, and from there progresses in an extremely confusing manner.

While this all appears to be a fairly interesting storyline, it doesn't take much time to realize this is not the case. Seeking justice, you are brought back to life by the Gods to avenge your fallen comrades. One day however, your gang is attacked by a mysterious rival group and your entire gang is slaughtered. In Drake of the 99 Dragons, you play as Drake, an assassin working for a Hong Kong gang known as the 99 Dragons. Welcome to the nightmare that is Drake of the 99 Dragons. Little did they know that they would bring a world of shame to the concept of cell-shading, and create an utter nightmare. The developers at Idol FX started with a dream. Faulty controls, a terrible storyline, low quality graphics, the list goes on.

While at first look this game appears adequate, a minute of play will tell you otherwise. The idea was to create an interactive comic book, told through the eyes of an assassin named Drake. Microsoft's successor to the Xbox, the Xbox 360, was released in November 2005.Following the lead of the recent hit XIII, Drake of the 99 Dragons attempts to add to the ever growing world of cell-shading. Several of the launch titles for the Xbox enjoyed overwhelming success-most notably Halo: Combat Evolved, which became the signature game for the system. The system sold relatively well, topping 25 million consoles by the end of its production run in 2006, but failed to supplant Sony's PlayStation line as the dominate home console (both the PlayStation and PlayStation 2 sold more than 100 million units apiece). In addition, the console was capable of playing standard DVDs through a multimedia expansion pack. To this end, designers included an Ethernet port that allowed players access to Xbox LIVE (launched in November 2002), an online, real-time gaming community available for a monthly subscription fee. Microsoft envisioned their system as more than a home video game console they developed the Xbox as a revolutionary home-entertainment vehicle. Microsoft's other main rival for market share, Nintendo, launched their next-generation system, the much-anticipated GameCube, in November as well. Their first system, the Xbox, debuted on Novemamid a market dominated by Sony Computer Entertainment and the immensely successful Sony PlayStation 2. In the late 1990s, Microsoft made the decision to jump into the fiercely competitive-and potentially highly lucrative-video game console market.
